In the final installment of the Ultimate Beginner’s Guide, we’re going to go over the Atlas Mine Crafting, Harvesters, Starlight Constellations, and Guilds. We’ll also touch on Lore, although it’s not necessary for gameplay. As an important reminder, this game is run through a DAO, and therefore changes can happen at any time. Over the course of this article series, the game map has slightly changed. They’ve also introduced Balancer Crystals which are used throughout the rest of the Treasure ecosystem. In Bridgeworld, they can be used for auto-questing and elongating Genesis Legions’ summoning capacity past the previous limit of five.
The mods have also informed me that changes to Recruits are underway as well. I hate to think that this guide will be out of date before it’s even published, but in the ever-evolving world of DAOs, that’s the risk we take. I encourage all those who are interested in playing the game to DYOR and read up on the Treasure Whitepaper, the Bridgeworld Litepaper, the Master Game Guide, and to actively participate in the Discord.
Atlas Mine – Stake and Claim MAGIC
The Atlas Mine is the main staking mechanism for MAGIC within the game. Players can stake any amount of magic they want, and then the MAGIC is time-locked with a percentage-based ROI. Up to 20 Treasures and 3 Legions can also be staked to act as a boost. The rarest Treasures provide the biggest boost. Note that Treasures and Legions by themselves do not emit MAGIC from the Atlas Mine. They only act as boosts. Once the MAGIC is locked in the mine, it is unrecoverable until the time has elapsed. There is also a vested release of staked MAGIC depending on the length of time it was staked. This is to help mitigate the volatility that comes with large, single-day unlocks.
Staking is best for players who want to earn a passive income and believe in the long-term success of the Treasure Ecosystem.
At the time of this writing, Harvesters are not yet live in the game. They are currently being developed and will be implemented in the future. Harvesters are essentially another mine in addition to the Atlas Mine with some key differences:
Harvesters also introduce the idea of Harvester Wars, where players will team up, forming Guilds where they can form a cohesive group strategy.
Crafting introduces three resources into the Treasure ecosystem.
Prisms - Used in Summoning to increase the likelihood of a rare Auxiliary Legion. Comes in small, medium, and large, all with varying floors.
Harvesters Parts - used in the creation of Harvesters. The more HP you have, the more MAGIC comes your way.
Extractors - Consumables that five a temporary boost to a Harvester’s mining power.
Crafting is done in the Forge. Treasures have a chance of breaking with every crafting attempt, so there is a risk compared to questing. You will get your treasures back if they don’t break, but if they do break, they go back out into the world for other Legions to claim. There’s a 5 MAGIC cost associated with crafting. Initially, you’ll only be able to craft prisms, but you’re able to craft Harvester Parts and Extractors as you gain more skill. Crafting takes 24 hours for your Legion, but you can claim your reward and see if you broke Treasures almost immediately.
Starlight Constellations are tattooed on your Legion’s body for extra abilities. You do this with Essence of Starlight, which is a guaranteed drop in every quest, including recruits. Constellations come in the form of Fire, Water, Wind, Earth, Light, and Dark. You will lose your Essence of Starlight in the process but the upgrade, like most tattoos, is immediate. The Constellations come in ranks. Each rank requires more consumables at a higher cost but also has a higher reward. At rank 7, you will be able to stake MAGIC directly on your Legion.
Guilds are teams of players who want to form a cohesive strategy together. They can be high-ranking Crafters who want to combine their powers to increase their chances of crafting more items. Others can stake who just want to earn passive income, and then others can be just large amounts of recruits who collectively form a formidable force within the game. As the game evolves and roles become clearer, so will be the benefit of joining a guild. As of right now, it’s mostly explorative and speculative. For the best explanations on Guilds I could find, see this paper on Bridgeworld Game Theory and this blog post from Magus.
The game itself is based on a backdrop of legends and tales centered around a cataclysmic event in the past that caused the Atlas Rift. It’s the story of where the Genesis Legions come from, how MAGIC powers the universe, and the creation of Bridgeworld. There’s also the story of Season 1, Aliya’s Ascent, where we follow a young girl as she discovers Bridgeworld for the first time through her eyes.
If you couldn’t tell, the story is rooted in fantasy. As a fantasy reader, it’s decent. There are some areas where the dialogue gets ambiguous over who’s speaking and some parts where they try to explain too much in one page, but it’s altogether a strong foundation for what could be something bigger later down the line. Take it from a professional writer: people hate reading. The Bridgeworld mechanics are sound, but the story needs to be fleshed out and organized, and ultimately visual if you want to attract the masses.